Juergen Brunner - Test Report
Test on galaxy tab. works fine and very very fast!
bug: the main graphic is missing. maybe because its BIGGER then the screen / frame size. I will try this out later.
bug: "a new touch has occured -> shoot an object" i toucht the pad a couple of times - it worked fine but crashed on the 10th fired object
Re: Juergen Brunner - Test Report
the main graphics are not allowed to be bigger than (i dont know how big - my file was about 1500 x 800 px). I solved that by splitting it up.
bug2: shooting. the file still crashes. maybe i use the touch extension in a wrong way. will keep you updated!
Re: Juergen Brunner - Test Report
Would it be possible to get a stack trace from DDMS when the application crashes?
Re: Juergen Brunner - Test Report
of course. I will check this out a little later (i´m in work right now). cheers and very, very good job so far!
Re: Juergen Brunner - Test Report
I could not reproduce the crash (what´s good in a way). But I guess I found out the problem: i had the "touch joystick" extension in a loop i iguess "always - set joystick to...". Something like that. New issues:
a simple platformer runs smoothly with the joysticks and 2 buttons activated on a samsung galaxy tab
the joystick gets activated most of the times whenever i touch the screen after starting the application.
sometimes the joystick / buttons get stuck in their actual position. maybe an issue of the tab?
is multitouch activated when the joystick / buttons are activated in the android options? if so - they dont work here.
does sfx get exported already. i cant hear any sound at the moment.
Re: Juergen Brunner - Test Report
3rd Android Test - May 23rd 2011
Will test a little level editor script later on. This test will incluede: a simple platformer engine, an enemy, (maybe) arrays, simple rotateable(?) graphics.
Re: Juergen Brunner - Test Report
Quote:
Originally Posted by iamjot
3rd Android Test - May 23rd 2011
Will test a little level editor script later on. This test will incluede: a simple platformer engine, an enemy, (maybe) arrays, simple rotateable(?) graphics.
Awesome... Lost my galaxy tab Cable...rrrrooorrrrr is all i can say. Ok So I´m gonna work on some smaller game prototypes and test it when i found the cable (hopefully).
Re: Juergen Brunner - Test Report
Arrays do work, but are not saveable (i hope this word exists). That means that my simple level editor (create a box - save array - load the whole thing) does not work (right now). Maybe I´ll try the whole thing with the ini object.
i dont know what it is, but somethings slows down my game since my last save. Its a very simple jump n run, 2 different floor types, one tree to create hmm a save and a load and a restart button and 2 bonus coins. Thats pretty much it. I will try to find out the problem.
Is "rotation" or "add 90 to angle" not possible in android? I have no idea why this is not possible to be honest. Its something so simple.
Thats it for today. cheers, Jot
Re: Juergen Brunner - Test Report
Quote:
Is "rotation" or "add 90 to angle" not possible in android? I have no idea why this is not possible to be honest. Its something so simple.
I think I read in another thread that rotation would be in the next beta.
Re: Juergen Brunner - Test Report
Cool that helps me out a lot! Thx.
Re: Juergen Brunner - Test Report
Test: simple racing game
Ok the racing movement works (just like as pretty every built in movement from mmf2). The problem is the joystick. the first touch and move always works - then it gets really buggy. i have to pull the joystick down on my galaxy tab very very often to make it react.
Buttons work fine - alltough i put "restart frame" on the button 2 and it does not work...hmm dont know.
I also dont get the resolution thing. There seems to be always the same part of the screen on my Tab. i tried every resolution and every combination from 320x240 to 1280 x 800 and its always the same.
pictures (active objects - background and real active) need to be smaller than 1000px (i guess). my background with 2000 x 600 is strangly squashed.
sound: i dont know what does and what does not work. most sfx dont work :( setting the frequency or the volume of a channel / sfx leads to a "cant export" error. maybe this will be changed in the next beta.
I have the feeling that the new beta is WAY FASTER than the old one. (hope so)
best
Jot