Beta 20: Blend Coefficient action not working
I can set an active objects blend coefficient in the MMF properties to make it semi-transparent (this works), but it looks like the action under effects on an active object to set the alpha-blending coefficient at runtime is not working on the iOS device. It works in MMF.
Re: Beta 20: Blend Coefficient action not working
Hi, have you got this fixed in Beta 21? Being able to do my own transparency at runtime is useful for making transitions on objects.
Re: Beta 20: Blend Coefficient action not working
Re: Beta 20: Blend Coefficient action not working
Re: Beta 20: Blend Coefficient action not working
Sort of working but its back to front.
In MMF, a blend coefficient of 0 is fully visible.
In Beta 21 on the iOS device it looks like 0 is fully transparent.
Also in MMF I am doing an action to add 3 to the current value of the blend coefficient. This makes the object start fully visible and fade until it is transparent. I do not put any cap on this, I just keep adding 3 (ie: action= AlphaCoef( "Exit Level" )+3).
On the iOS device (as well as the transparency working back to front as mentioned above) the transparency cycles. So it starts off transparent (back to front), fades up to fully visible and then goes transparent again and fades back up and this repeats. I think MMF must cap the extremes of the transparency values but on the iOS runtime it is not.