Why no support for MP3 < 128 bitrate?
This product has been out for a long time and this bug is fairly easy to recreate. I was hoping there'd be a fix by now.
Quote:
C:\Users\Ryan\AppData\Local\Temp\Fla7A4C.tmp\Runti meFlash.mxml(39): Error: Unable to transcode 0009.mp3.
[Embed(source="0009.mp3")]
C:\Users\Ryan\AppData\Local\Temp\Fla7A4C.tmp\Runti meFlash.mxml(33): Error: unsupported sampling rate (24000Hz)
Re: Why no support for MP3 < 128 bitrate?
Well, this is a Flash problem. It just does not understand such MP3. I cant do anything about it.
Re: Why no support for MP3 < 128 bitrate?
Thanks for the quick response, Francois.
Maybe the menu options for < 128 should be removed then? If there's no workaround it serves no purpose.
Re: Why no support for MP3 < 128 bitrate?
I'm probably missing something here, but bitrates under 128 kbps works just fine for me in flash. I often use as low bitrates as 64 or 48 kbps to save file size.
Re: Why no support for MP3 < 128 bitrate?
hmmm.... can you upload a source .wav file? i'm curious if perhaps it's my .wav formats that the flash exporter is having problems with.
Re: Why no support for MP3 < 128 bitrate?
Have you tried .ogg? I use Audacity and I believe its default settings to convert to ogg and that seems to work nicely.
Re: Why no support for MP3 < 128 bitrate?
Actually i've tried .ogg with no difference. Though i don't use Audacity for .ogg conversion.
I might experiment with some dbpoweramp conversions and see if it makes any difference.
Re: Why no support for MP3 < 128 bitrate?
is there anything other than 44100hz\128kbps that works? is it possible to change the encoder? because there's is a metallic noise sometimes
Re: Why no support for MP3 < 128 bitrate?
Quote:
Originally Posted by SoftWarewolf
is there anything other than 44100hz\128kbps that works?
At least for me, yes, I have used multiple different combinations of frequency and bitrate.
Re: Why no support for MP3 < 128 bitrate?
The lowest I could go with one individual project was 112kbps. It seems to vary but I have no idea what the factor is. It'd really be nice to know because of the size limits of game sites.