Animated Picture object - changing RGB at runtime
I am having trouble changing the RGB coefficient of the Animated Picture object. I can change it in the settings window, but trying to change it whilst the program is running has no effect. I can change the colours of other objects (i.e. active object) with the same command. Am I doing something silly, or is it a problem with the extension? Any help would be greatly appreciated.
Re: Animated Picture object - changing RGB at runtime
The animated picture object is not optimised for HWA. You'll get the same problem with the Character Image exetnsion, and also some performance problems.
Re: Animated Picture object - changing RGB at runtime
Aww :(
Is there any chance it will be optimised sometime in the future? Otherwise I don't know what I'll do...
Re: Animated Picture object - changing RGB at runtime
The animated picture object isn't optimized, but the active picture object is. Its possible to load animations into an active object, too, so theres several workarounds but they might not all have the flexibility of the animated picture.
Re: Animated Picture object - changing RGB at runtime
Actually, I can not load an animation into an acive picture object. I can't get it to only display a part of a sprite sheet. Even though you can set the image offset and disable picture resizing, when you try to change the width or height of the object, the picture will be resize anyway.
Re: Animated Picture object - changing RGB at runtime
Thankyou pixel and nifflas for that :D although I had been hoping to include animated tiles in addition to static ones, I can probably find ways to do that with creative use of shaders or special effects. Thankyou again :D
Re: Animated Picture object - changing RGB at runtime
Actually, I just stated it's not possible with the active picture object. I was hoping that Pixelthief would tell me how to if I'm incorrect about this.