Re: Defining Areas in Level
Use square tiles, but create some transition tiles as well, to soften the edges.
eg.
http://www.gamedev.net/page/resources/_/reference/programming/isometric-and-tile-based-games/298/tilemap-based-game-techniques-handling-terrai-r934
eg.
http://www.create-games.com/article.asp?id=1869
Re: Defining Areas in Level
use your image ^^ as an Active Object, and then compare the getRGB(PlayersX,PlayersY) of it. Then you can tell what colour of the map the player is on.
Re: Defining Areas in Level
Exellent! The get RBG method seems perfect :D
Thanks