I been searching for a flexible 8 direction movement tutorial. But i havent found one yet. So i'm asking here instead if someone know where to find one, Or can help me do one.
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I been searching for a flexible 8 direction movement tutorial. But i havent found one yet. So i'm asking here instead if someone know where to find one, Or can help me do one.
You can go ahead and ask here about whatever you don't understand with the built-in 8-direction movement. ;)
Well i have a problem with collision. It looks like he bounce when im walking on a "wall". Like he bounce 1 pixel away.
I want him to just stop.
I use : Collision between "player and "wall" = Stop
>> he bounce
You mean the ball?
>> when im walking on a "wall"
'I' being the sprite/player?
I think you need to be a bit more clear here. An example?
arfa: I think it's clear what he means. The build in movement flicker when you continously move into a with wall rather than just stop. Basically, the movement iself isn't very good and the animation is used for the collision mask, so it gets even more glitchy when the character animates.
Martin: You can use the basic movement widgets here. The top view movement in the widget listed at the top could be what you need to use.
Thx Nifflas, just what i needed :)