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So happy with the iOS exporter
Just wanted to thank everyone behind the iOS exporter. I am really happy with it. It is so easy to use with xcode and I love the way that mouse interaction automagically gets turned into touch input.
I just converted a flash app with minimum effort and had it running on my iphone in minutes.
It is one of the best things I have bought in quite a while and in my humble opinion it is the best iphone game authoring software in existence. (for me anyway)
The only thing I am not happy with is the fact that I am very tired as have not had enough sleep because I was up too late playing with my new toy. ;)
Very well done.
P.S. Other clickers, If you are thinking about buying this just do it!
Warm Regards,
Marc
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Re: So happy with the iOS exporter
I was going to order it this morning but the web page keeps timing out when I click on Checkout! Must be due to the sheer volume of people trying to buy it!
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Re: So happy with the iOS exporter
There's only one version 99,- what about the logo free version?
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Re: So happy with the iOS exporter
There is only one version. If you use it with the standard version of MMF2 you have to put the Made with MMF2 logo in the loading page. If you use it with MMF2 Developer it's logo free.
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Re: So happy with the iOS exporter
None of my games works :(
It works perfect in the xcode simulator but when I try it on any of my devices it says "putpkt: write faied: Broken pipe"
I've only managed to get it to work on my iPad :(
Is there any settings in xcode that I can change?
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Re: So happy with the iOS exporter
Have you setup all the correct certificates and developer profiles on your device/mac?
edit: try restarting your device
http://stackoverflow.com/questions/5266784/putpkt-write-failed-broken-pipe
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Re: So happy with the iOS exporter
Not sure but it might be filenames - I've had problems with these when using the iPhone SDK. The simulator is not case sensitive, so Prefs.INI is the same as prefs.ini, but the iPhone is case sensitive so these files are not the same. Haven't used the iOS Export Module yet (just paid for it and waiting for email from ClickTeam)
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Re: So happy with the iOS exporter
Yeah all the devices are accepted :)
Trying to restart the device now
Woah that seems to be the problem, it works now!
Thanks :D Good luck with all your projects!
(I'll give you all my support and will buy it and rate 5*)
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Re: So happy with the iOS exporter
Coming in late - yes I've had that occassionally and a restart of the device fixes it. Also sometimes you have to use the clean option in xcode to clean out any compiled versions and force xcode to recompile everything.
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Re: So happy with the iOS exporter
There is an assistant in the developer portal (developer.apple.com) that will run you through setting up certificates and profiles so you can run it on your device.
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Re: So happy with the iOS exporter
I am very happy with the iOS exporter although I have yet to get my Mac :(... They took off the Macbook today when I was going to order after pondering about it for a week. Anyway hope everything works fine in Lion
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Re: So happy with the iOS exporter
If you were going to order a Macbook Air, Apple just released the new models today, along with OSX Lion and new Mac Minis.
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Re: So happy with the iOS exporter
Quote:
Originally Posted by RhysD
If you were going to order a Macbook Air, Apple just released the new models today, along with OSX Lion and new Mac Minis.
Yup.. that's about the most affortable one available now... pretty tiny with the 11 inch screen but it shuold do well... guess I will be the first few guinea pig to test it out under Lion... hope everything works...
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Re: So happy with the iOS exporter
Quote:
Originally Posted by Yves
There is only one version. If you use it with the standard version of MMF2 you have to put the Made with MMF2 logo in the loading page. If you use it with MMF2 Developer it's logo free.
Quick question about this. Does the Made with MMF2 have to take up the whole splash screen? Or is it something that you can have your own splash, and just Made with MMF2 in the corner?
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Re: So happy with the iOS exporter
Quote:
Originally Posted by turtle
Yup.. that's about the most affortable one available now... pretty tiny with the 11 inch screen but it shuold do well... guess I will be the first few guinea pig to test it out under Lion... hope everything works...
quote=RhysD][/quote]
Apples OS upgrades are usually pretty good from an OS point of view, so i dont think there should be any problems. I will be upgrading to it (is the OS on its own available yet?)...
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Re: So happy with the iOS exporter
Of course the OS is available now :)
Get it in the Mac App Store for $29 or at the Apple Store (in flash drive format) for I believe it was $69.
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Re: So happy with the iOS exporter
I've made a game that has 2 buttons that has to be hold to be activated, but It's only possible to push one of these buttons.
(I've activated Multi touch)
Any idéas?
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Re: So happy with the iOS exporter
Ortmon, I'm not sure how to address your query, but just to say to all, remember when developing your games for the iDevices the nature of those devices. I'm hoping to release !!!Incoming!!! on the iPad once I can get the iOS Exporter. When I was making the game I specifically designed it with the iPad in mind.
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Re: So happy with the iOS exporter
Quote:
Originally Posted by xhedgehogx
Of course the OS is available now :)
Get it in the Mac App Store for $29 or at the Apple Store (in flash drive format) for I believe it was $69.
I knew it was coming out in July... just didnt know it was out already :) I think i had better get it :D
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Re: So happy with the iOS exporter
Quote:
Originally Posted by xhedgehogx
Quote:
Originally Posted by Yves
There is only one version. If you use it with the standard version of MMF2 you have to put the Made with MMF2 logo in the loading page. If you use it with MMF2 Developer it's logo free.
Quick question about this. Does the Made with MMF2 have to take up the whole splash screen? Or is it something that you can have your own splash, and just Made with MMF2 in the corner?
You can have your own splash screen and put the logo anywhere (more info in the Distributing / iOS / License page in the documentation).
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Re: So happy with the iOS exporter
Well, I just wonder how to activate the multitouch?
Because the game only responds to one "click" at the time
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Re: So happy with the iOS exporter
I think it is under the frame properties if I remember correctly.
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Re: So happy with the iOS exporter
Loading page?
I have read mmf2 logo can be in credits menu, or in the end of the game, it can be anywhere... as long as it is there.
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Re: So happy with the iOS exporter
Yeah it's activated, still no Multitouch :(
Is "User click" the way to go?
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Re: So happy with the iOS exporter
No you need to use the multitouch object - it's really good, lots of useful things you can query about the multiple touches with it.
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Re: So happy with the iOS exporter
Sorry for sounding totally retarded but how do I do to make the touch over a specific object?
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Re: So happy with the iOS exporter
Touch over an object? Like clicking an object you can use the mouse object as you would in normal mmf apps, or the multi-touch object if you want to check for multiple touches at a time.
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Re: So happy with the iOS exporter
I would like 2 buttons to be pressed & hold at once, but if I do that only one of the buttons will be activated. Is there anything I can do?
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Re: So happy with the iOS exporter
I think two buttons to be pressed and held at once would be using the multi-touch object then