I try to make drone system of the GRADIUS style.
I tried the example for follow the leader(vector movment),but when the leader stopd,the followers didn't stop.
How I do to make it like GRADIUS?
http://my.stratos.net/~hewston95/RTM45/Gradius_FC.png
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I try to make drone system of the GRADIUS style.
I tried the example for follow the leader(vector movment),but when the leader stopd,the followers didn't stop.
How I do to make it like GRADIUS?
http://my.stratos.net/~hewston95/RTM45/Gradius_FC.png
I made a quick example using String Tokenizer. I'm not sure if it will suit your needs.
http://mfa.aquadasoft.com/upload/1311363316-Option.mfa
Nice example mojofltr!
Great example!
that's exactly what I want.
thanks :D
Nice example.
However, is this method support frame scrolling?
I didn't implement any scrolling, but I don't know why it wouldn't work.
That is a nice example, but it isn't exactly like Gradius. In gradius, the options maintain a fixed distance from the player and each other. Any idea how to adjust this approach to get that sort of an effect? It might be an issue of using a movement with inertia?
To save time, in the previous example, I used the default settings in the Eight Directional Movement. As such, the options were still recording and repositioning while the ship was accelerating and decelerating.
In this revision, I've changed it so that the acceleration and deceleration are at 100% and made a couple of small adjustments to accommodate the change.
http://mfa.aquadasoft.com/upload/1311961873-Option2.mfa