I am unfamiliar with the mac and ipad, though i do have an iphone 3g. If i purchased an ipad, would i be albe to use the exporter and xcode on the ipad, or would i need a full fledge mac?
Sorry, just not familiar with apple's platform
Printable View
I am unfamiliar with the mac and ipad, though i do have an iphone 3g. If i purchased an ipad, would i be albe to use the exporter and xcode on the ipad, or would i need a full fledge mac?
Sorry, just not familiar with apple's platform
You are going to need the full mac, because you need to install xcode and some other things which doesn't work for Ipad.
But I can tell you one thing, it's worth every penny buying a mac. games look so cool on a ipad:)
i am pretty sure xcode only runs on osX, not ios or any other platform unfortunately.. i am shocked apple is getting away with this amount of monopolization.
if you search for "xcode on windows" in google, you will see what i am currently working on..
lol monopoly... They have high brand maintenance, they want to make sure all their apps are of the highest quality, and they probably believe such quality is only achievable using OSX, and porting XCode to Windows would take a lot of time and effort. Anybody serious about designing and coding such things will usually have a Mac anyway... If you're upset about this wait for the Android exporter and use that.
What? Monopoly? Xcode is Apple's product. As are the Mac and iPhone. There is no monopoly to speak of. It's pretty much the same as Nintendo releasing their games exclusively on their hardware. @_@Quote:
Originally Posted by SoftWarewolf
...Apart from all the professional designers and coders who use professional design and coding tools running on Windows!Quote:
Anybody serious about designing and coding such things will usually have a Mac anyway...
Plenty of professionals create iOS apps solely on the Windows platform.
This is true but I would still bet they have a Mac available to them.Quote:
Originally Posted by Digitalic
Our team is from a pure Wintel background but we have a MacBook pro and a Mac Mini to work with (between 3 people).
A mac user is a unique individual, understanding thier environment will only help you produce a better product.
Having something you can test on is really essential whatever the platform you are developing in. Just so you can prove what you have made works and performance wise is acceptable.Quote:
A mac user is a unique individual, understanding thier environment will only help you produce a better product.
Um, no they don't, there's no means of crating iOS apps on Windows. You need XCode. There are no iOS developers out there not using a Mac because it's not possible. Android developers yes, but no iOS.Quote:
Originally Posted by Digitalic
Hi DistantJ, apparently there is one way using Flash solely on Windows as Adobe have reached an agreement with Apple to do it. I only learnt about this the other day thanks to Digitalic. I'm not aware (yet) of any other development package doing this but it's certainly a change to the hard-lined policy that has been in place. Hopefully Andos and Francois can investigate what this could mean for MMF at some point in the future.
I am pleased to advise that it is possible; Flash Professional can be used to create iOS apps with no Mac and no xCode. It's a 100% Windows development platform and the binary output is accepted by Apple. There is a massive and active community of Flash developers which is now capable of producing iOS apps, and many of them are now creating apps for the iPhone and iPad.Quote:
Um, no they don't, there's no means of crating iOS apps on Windows. You need XCode. There are no iOS developers out there not using a Mac because it's not possible. Android developers yes, but no iOS.
Please review the following link for further details:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=240871&page=all
True, but a professional studio developing iOS specific apps will nearly always use Macs and xcode, if they are serious.
I work at one >_>
I understand and agree with this point if you are creating Mac apps, but if you are only developing for iPad and iPhone, then a Mac is not necessary. Under these circumstances, A Windows only development environment is excellent for creating iOS apps. The quality of the Adobe development system is incredible.Quote:
A mac user is a unique individual, understanding thier environment will only help you produce a better product.
That's not to say that those who do not use Macs are not serious! Flash Pro is a very serious development platform.Quote:
True, but a professional studio developing iOS specific apps will nearly always use Macs and xcode, if they are serious.
That's not to say that those who do not use Macs are not serious! Flash Pro is a very serious development platform.Quote:
True, but a professional studio developing iOS specific apps will nearly always use Macs and xcode, if they are serious.
I am sure Andos and Francois will keep an eye on this and if the tools become available to do everything on a PC they will certainly look into it :)
Removing the requirement to have a PC and a MAC benefits Clickteam in the long run .. More people will want the exporter as its then easier to use :)
Ahh, last time I checked, Flash-developerd apps were banned from the store and most of the people creating apps with it migrated to Android. Appears they've lifted the ban though. This is good news because it means MMF-built stuff is less likely to meet with restrictions as well.
Well, I'm not bad with Flash, maybe I'll do a little bit of that too!
Windows-based exporter might benefit Clickteam but not me... Less competition = better. :P
Really though guys, if you're serious about game development you won't be in it for a 'quick buck', you'll be willing to shell out for a Mac, a device to test on, etc.
I really don't understand why you keep repeating that you need to buy a Mac to be a 'serious' developer. If I am developing for iPad/iPhone/iPod, then all I need to be serious is a Windows PC, the appropriate development tools to run on Windows, and the end-user device for final testing. A Mac doesn't figure in the equation unless I choose to develop using xCode.Quote:
Really though guys, if you're serious about game development you won't be in it for a 'quick buck', you'll be willing to shell out for a Mac, a device to test on, etc.
Why would I use xCode when I can develop native iOS apps using Adobe's development tools and I already have the skills to use those tools without learning xCode?
Have you tried yet?Quote:
Originally Posted by Digitalic
I would love to hear how somebody deals with the Apple provisioning portal without being on Safari on a Mac.
ALOT of the Apple site will not even render (links etc) on a wintel machine.
Our current 3 man team has 2 Mac's leaving one person to rely on the other two, I would love a walk through on how we could get our third involved with the apple side without having an apple.
Full walkthrough on a PC here...Quote:
I would love to hear how somebody deals with the Apple provisioning portal without being on Safari on a Mac.
http://www.gotoandlearn.com/play.php?id=133
WOW [blush]!!! I hope doing this on the Mac isn't as complex, what a lot of setup to do before you can even get started!!Quote:
Originally Posted by Digitalic
It is, but you don't have to do anything via the command line, it's all via a GUI (keychain and safari)