The Active backdrop object not support collision?
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=246263#Post2462 63
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The Active backdrop object not support collision?
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=246263#Post2462 63
Oops! Sorry, I forgot to release it... :blush: I'll release the next update in French too.Quote:
Originally Posted by Xenon3000
Hmm, it seems you're right, I don't know why Francois didn't implement collisions for it. I'll ask him.Quote:
Originally Posted by ASD
Yves, can you realize this request?
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=245073#Post2450 73
1.Active picture don't work with HVA.
2.MMF2 crash when I try Import Window control object into behalviors or global events.
BUG
Bad object appears when Behaviors is copied.
Explanation video:
http://www.filedropper.com/behaviorcopy
Hi I'm having a problem, I installed build 252 and exported my game to test if it works.
It didn't go quite well because the platform movement didn't jump.
Np , I re-installed build 251 but the problem persists.
Is there anyway which I can revert back completely ? Or any other solution ?
No, this is not possible in MMF2, you can't display alterable value names in behavior. This is by design and can't be easily fixed before MMF3.Quote:
Originally Posted by ASD
1. The Active Picture object WORKS with HWA, I don't see what you mean.Quote:
Originally Posted by ColdFire
2. This problem has already reported above and will be fixed in the next update. Thanks anyway :)
Does this happen when you run the application from MMF2 or only when you build it as stand-alone app, Java applet, SWF file, etc? If you reverted back to build 251 and the problem still happens when you run your application from MMF2 then perhaps you have modified something in it, intentionally or not, and don't remember it? Check the Jump properties of your object. (I've just tested the platform movement, you can still jump, apparently)Quote:
Originally Posted by tekila