Re: [Beta] Advanced MochiAds
Oh thank you thank you thank you thank you thank you...
Now the states of the IsLoggedIn worked nicely :D
I just made a donation to you... a small amount though :(... just as a token of appreciation for this and all the previous extensions you have done.
Re: [Beta] Advanced MochiAds
Quote:
Originally Posted by Pharanygitis
+ Tracking Startplay & Endplay
It works. Before confirming this, I had to wait 24 hours for the data to appear in the Mochi reports.
Quote:
Originally Posted by Pharanygitis
+ Connect to Mochiads WITHOUT the "checkbox" from MMF
This work too! :) But users have to pay attention and use the "Connect to MochiAds without LiveUpdates" action.
Re: [Beta] Advanced MochiAds
Am I doing something wrong here? Doesn't this happen for anyone else?
--> http://www.youtube.com/watch?v=I2tAvRi_IVc
Re: [Beta] Advanced MochiAds
Oh, my mistake.. please re-download the extension again MJK, i have "patched" the problem :) sorry
Re: [Beta] Advanced MochiAds
Thanks, now it doesn't crash anymore. :)
Re: [Beta] Advanced MochiAds
Quote:
Originally Posted by SoftWarewolf
i tried connecting and displaying leaderboard (advanced), but then i get an error: unable to retrieve store information
I experienced this same when I had MochiConnector and MochiScores object in the frame at the same time when using Advance Mochi extension. When I removed Connector and Scores, the problem disappeared.
Re: [Beta] Advanced MochiAds
Question: is it possible to have an expression "player chooses to NOT submit score"? i.e. when the player clicks "no thanks" and doesn't submit any score. I would like to change frame in my game once this happens..
EDIT: actually, what lead me to ask that question was a curious bug with the "On Leadeboard close" expression:
I have two "on leadeboard close" events with "compare to global string" condition. Only the first event works.
http://digicroc.com/images/bug1.png
When I simply swap these to events' order in the Event Editor, now the event which didn't work before works now and vice versa:
http://digicroc.com/images/bug2.png
First this bug lead me to think that "On Leaderboard close" is not triggered at all when the player clicks "no thanks" for score submission request, when actually it does work but only if it's the first "On Leaderboard close" event in the Event Editor in terms of event order (line number).
Re: [Beta] Advanced MochiAds
MJK: For a workaround until this is fixed, try changing a flag or value to signal that the leaderboard has been closed.
Re: [Beta] Advanced MochiAds
Thanks RickyRombo. :) That's a good workaround for this until Pharanygitis has time look into the bug.
Next issue I faced:
Sometimes when calling an interlevel ad (on leaderboard closed=1 --> show interlevel ad), the ad fails to load, and when restarting the frame (or first going back to menu frame and then starting playing again), the frame rate has dropped considerably. Can it be that the object is somehow still trying to open the ad causing the slowdown? Some memory leak perhaps? Restarting the whole application removes the slowdown.
Re: [Beta] Advanced MochiAds
When I try to export this in flash with the original mochi objects I get an error log, is there a chance of this working along side those extensions ? I am looking to use the achievements and coins elements of this extension. But to much intergration from the other original extensions are in my game for me to realistically consider changing it over.
Re: [Beta] Advanced MochiAds
I wanted to give this extension a go, primarily to try out the new Leaderboard options, but just placing it in a frame and exporting I get this error log. The version, I believe, is the latest one.
Re: [Beta] Advanced MochiAds
Sorry @DizzyDoo, download the extension again :) i have forgott the swc file in the zip-archive ;)
Re: [Beta] Advanced MochiAds
Ah I guess that was my issue as well, I thought it was related to something else :)
Re: [Beta] Advanced MochiAds
Any news regarding the two issues I reported (see below)?
Quote:
Originally Posted by MJK
bug with the "On Leadeboard close" expression (edit: also other expressions like AdFinished):
I have two "on leadeboard close" events with "compare to global string" condition.
Only the first event works.
http://digicroc.com/images/bug1.png
When I simply swap these to events' order in the Event Editor, now the event which didn't work before works now and vice versa:
http://digicroc.com/images/bug2.png
Quote:
Originally Posted by MJK
Sometimes when calling an interlevel ad (on leaderboard closed=1 --> show interlevel ad), the ad fails to load, and when restarting the frame (or first going back to menu frame and then starting playing again), the frame rate has dropped considerably. Can it be that the object is somehow still trying to open the ad causing the slowdown? Some memory leak perhaps? Restarting the whole application removes the slowdown.
Re: [Beta] Advanced MochiAds
Sometimes an interlevel ad won't appear as not enough time has elapsed for it to be shown.
Steve
Re: [Beta] Advanced MochiAds
Quote:
Originally Posted by Steven
Sometimes an interlevel ad won't appear as not enough time has elapsed for it to be shown.
True, but this doesn't explain my issue. I haven't yet had the game approved by Mochi, so the interlevel ad is always the test ad ("your game is succesfully communicating with our servers") which is not skipped due to exceeding the frequency limit.
Further, the performance drop (lagging frame rate) after the test ad has failed to load, is clearly a bug and something that forced me to use the MMF built-in end of frame ad capability instead of this - otherwise superb - extension.
Re: [Beta] Advanced MochiAds
Thanks for a great extension. Adding achievements is really cool!
I'm having a problem with conditions though. When I right click the Adv. MochiAds object no conditions show up. The actions of the object are working ok. I'm using the latest version, and using MMF2 Standard.
Re: [Beta] Advanced MochiAds
Despite that the object appears in the New Condition window, the object doesn't have any condition. It has expressions though.
Re: [Beta] Advanced MochiAds
Ok thanks, that explains it.
2 Attachment(s)
Example #1 for Advanced MochiAds
[color:#009900]Here is a small example to get shopitems :)[/color]
1 Attachment(s)
Advanced Mochiads extension download
Currently I change the server, but here is the last version from Advanced Mochiads :
Attachment 9571