Is there a way you can turn off Icon glow in IOS? it seems to mar some icons.
Printable View
Is there a way you can turn off Icon glow in IOS? it seems to mar some icons.
If you mean the glossy effect for your application's icon - you can turn this off in XCode:
In the Resources folder you should have a file called <appname>-info.plist
where <appname> is the name of your app ;-)
Select this file and you'll get a list of settings
Find the setting marked Icon already includes gloss effect and change it to YES
This will stop it from adding the gloss effect
Great. Thanks Kevin
In the IOS Exporter help file:
" Please note that the device will automatically add the reflection effect, so you do not need to add such an effect (or your application will be rejected by Apple). Your icon must be "flat"
means this, i should not switch off the gloss effect in Xcode ?
No, just create icons without this effect, since Xcode applies it (if you like).
Some icons just look plain bad with the added reflection effect so I believe Apple does have some exceptions for this rule (or they might have changed their policy over time).
Aha ..... OK :)
I always remove the gloss effect, I think it ruins pretty much any design. If I want an icon to be glossy I add the gloss myself because I like to be in full control of it...
Hm is there something else you need to do? I have set this option to YES, but still i always gets a glossy icon?
I have it to YES like in this screenshot. still gloss is on, what is wrong? https://dl.dropboxusercontent.com/u/...-13_150540.png
Do the following in XCode:
1.In the Project Navigator, Click on project name
2.In the App Icons section, press Use Asset Catalog
3.Click import
4.Click on the small arrow next to the combo box
5.In the Attribute Inspector, check iOS icon is pre-rendered
Hm where is this App Icon section? Do you mean these in the info field? https://dl.dropboxusercontent.com/u/...-13_162924.png
Look under the "General" section, I think. You will see a section of Icons and a section of Loading Images under it. There is a button in those sections to convert them to Asset Catalogs. But I found that once you make the catalog, you can't easily update the missing icons that iOS7 uses, so make sure you add them before making the catalog. Otherwise you need to delete the catalog first, add the files and recreate the catalog. Gotta love when Apple complicates things with new Xcode releases. :(
Ok.. So i found the Asset Catalogs button and clicked it and now I get a message https://dl.dropboxusercontent.com/u/...-13_221932.png if I want to "merge" the icons to a catalog and a checkbox if I also want to do this with the launch images. Should I just press "Migrate" at this point? I dont get why I have to do all this to just remove the gloss? After I press "Migrate" (if this is the correct step), then what should I do after that? :s
Yes, press migrate. It will combine all the existing assigned icons into the catalog. Then follow the steps in the OP and you will eventually see a big list of icons as part of your catalog. When you click the catalog's name, you will see some properties on the right, including a checkbox to remove the glossy effect.
Unfortunately, this is part of dealing with iOS and relying on MMF's exporter for the control you have over your app. Until the exporter updates to handle these new Xcode "features" you have to do it manually. And some of these features could be out of the realm of the project file the exporter creates, so prepare to learn lots of little tidbits like this if you plan to be an app developer. At least it is much simpler than learning Objective C. ;)
Oh ok, nice I think I found it! I see there are a lot of "empty" icons also, is that a bad thing or should I import pictures into them, or are that necessary? Also do I need to migrate the launch images to? (there was a checkbox for it). I uncrossed it this time and I did not see any problems..
Also is this where I need to import a spotlight image? I think I have read you need to have one if you are to be considered to have your game spotlighted?
Basically those are all the possible icons for all possible resolutions. And also the feature/spotlight ones as you figured out. You don't need to migrate the launch images it is just an option.
So you don't need to add them if you dont want? If there is another resolution and an icon is missing, they will rescale the other icons to fit? Also do you guys add a spotlight icon?
I add the spotlight icons in case the game gets featured. So it can only benefit you. And yes, the missing icons will just use scaled versions of other icons if they are missing. But ios7 icons look a little off. You can also find all this info in the developer guidelines on the app developer site.
Oh ok thanks, I will see if I can poke around in there. Any chance these icons will be added for easy adding and editing in mmf? :) hmm maybe I confused spotlight image though? I was thinking of the "banners" these spotlight icons seems to be supposed to be extremely small..
I should have checked this thread when i was messing around uploading my app yesterday.. i left it with the gloss effect on apparently :( couldn't figure it out either, thought it was a glitch and that it probably would work when submitted.
I don't get why there are so many different places for the same thing.. i ended up deleting all the icon files from the info tab and just using the catalog, seemed to be working, although i probably got duplicates. Also had catalog for splash screens but with most of them missing :P 1004x768 f.ex.. all i would really like to have is one that's 720x1136 like my frame and with a 640x960 fit inside and adjust window option :P
I did however easily manage to implement AppLovin ads, so i'll be testing it out if the app gets accepted.