Re: Ipad screen rotation/ orientation
There is an iPad app made with MMF2 listed at:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=248315#Post2483 15
It was approved and I would imagine they are using the same exporter everyone else is using. So how did this developer get their game approved? It says at http://developer.apple.com/library/ios/#qa/qa1588/_index.html, the following:
"Important: It is strongly recommended that your application support all orientations. This includes portrait, portrait upside-down, landscape left and landscape right. iPad apps that require an orientation must support both variants of that orientation."
See the last part? It is very specific where it says, "iPad apps that require an orientation must support both variants of that orientation."
I am working on an iPad game and this issue about orientation relating to MMF2 kinda surprised me.
@Csar, please let us know how it goes with your app submission. I believe many would be interested in your findings.
Re: Ipad screen rotation/ orientation
Buckeroo, I have six MMF2 Developer apps in the store that all work with iPad and all are forced to one orientation and have even had several updates without a single rejection.
http://itunes.apple.com/us/artist/keith-adler/id456577020
Re: Ipad screen rotation/ orientation
[quote=Keith]Buckeroo, I have six MMF2 Developer apps in the store that all work with iPad and all are forced to one orientation and have even had several updates without a single rejection.
Keith Are they Ipad only apps built just for Ipad? or are they app's built for all formats ie. iphone, itouch, ipad etc.
the rotation requirement is not enforced for such app only recommended but for ipad only apps it is a requirement.
Re: Ipad screen rotation/ orientation
@Keith, thanks for the reply. Good to know that there may be some alternatives/solution to this orientation issue that may be immediate.
@sinister, I had a look at Tic Tac Toe Electric and the screen ratios appear different in the iPhone and iPad screen shots provided. However, it would appear to me that this is a 960x640 dimensioned app as are the rest of the apps as well. So it may not be an app specific to iPad.
Re: Ipad screen rotation/ orientation
@Keith, the games look great btw :)
Re: Ipad screen rotation/ orientation
Thanks guys. All apps were created at 960x640 so the iPad version scales up to fit the 1024x768 display and leaves bars at the top. You may be right about the need for iPad-only apps to be developed at 1024x768. I intend to never create a device-specific app as there will no doubt be many devices with different resolutions over time.
Re: Ipad screen rotation/ orientation
It's a shame that the exporter IOS can not do the rotations for the iPad! I have several apps in development exclusively for the iPad, all in resolution 1024 * 768 (educational all), no applications for the iPhone or iPod touch as this business sector is iPad exclusions or at least is where you more penetration. I hope CT is working on a solution. For me has become the only weak point of the exporter.
Re: Ipad screen rotation/ orientation
Quote:
Originally Posted by Koji_Kabuto
It's a shame that the exporter IOS can not do the rotations for the iPad! - - I hope CT is working on a solution.
They are working on it. :) See Jeff's comment:
Quote:
Originally Posted by Jeff
Andos is currently testing the solution to this so hopefully we see it very soon.
Re: Ipad screen rotation/ orientation
@MJK, thanks for that and good to know.
For now, I'm developing using 960x640 as for what I'm doing, having the band at the top is not a showstopper for me at this time.
Overall, the exporter is just awesome!
Re: Ipad screen rotation/ orientation