I made some further tests:
- removed all timer events (Every x.xx seconds), no change
- removed all strings, gained 5fps but not stable
- set fps to 60 - drops to 35, before 50 drops to 25
does the system version on the iphone change something?
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I made some further tests:
- removed all timer events (Every x.xx seconds), no change
- removed all strings, gained 5fps but not stable
- set fps to 60 - drops to 35, before 50 drops to 25
does the system version on the iphone change something?
I know my application would run more smoothly if I could use HWA the way I'd like. I can't use Direct3D 8 or 9 in 16-bit color display mode. I also cannot use the RGB Coefficients the way I'd like, as some of the colors I wish to reproduce are impossible to recreate. I would like to know if these issues can be looked into...at the very least I can live with having to use 32-bit display, but the RGB Coefficients are all wrong for what I want to do, and because of this flaw I am forced to use 406 objects all at once...and it slows the application down to 1 to 4 fps.
Optimizing would be great if I could just get the colors I want from the RGB Coefficient feature