Is it possible, let a launched object bounce ? Or is it possible to set a movement to a lauch object ?
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Is it possible, let a launched object bounce ? Or is it possible to set a movement to a lauch object ?
You would want to just create an object
Much more control over the object then rather then launching one.
You're right ...... Thank you
when i have a canon that fires a Ball that have pinball movement.
How can i set the Ball to the direction of the Canon ?
The Canon has Spaceship movement.
Where you set the X, Y location, where the object is created, click the "Options" button in the dialog.
There you can set the orientation from "default" to the orientation of the parent object (ie. the cannon).
It does not work wirh the pinball movement ob the object.
what am I doing wrong ?
For the cannonball, use the "Set Direction" action. In the direction window that appears, click the button at the bottom with math symbols on it. This should open the Expression Editor. Then click "Retrieve Data from an Object" and right-click your cannonball object. Open the "Animation" menu and select the item for the direction. Then press OK in the Expression Editor.
Hm ....
I have now:
upon press Spacebar > create object Cannonball at 0,0 actionpoint located and orientated
and
set direction to direction of cannonball
It does not work :(
Ah, my mistake, I meant to say the direction of the cannon. :)
Ah ..... it is so simple. Thank you :)
Another Question ..... how can i set the Cannons Position to the Mousepointer ? So that i can aim with the Mouse.
Set position to x/y Mouse don't work.
Now i have tried with "Advanced Direction"
always set angle to direction x/y Cannon, x/y Mouse.
That works.
But how can i set the Direction of the Canonball to the Mouse ?
Create a "mouse" object, make it invisible at start of frame.
Add the following actions:
Always>> Set mouse object X position to XMouse.
Always>> Set mouse object Y position to YMouse.
Then use:
Cannonball>> Look at (0,0) from "mouse"