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Crash
This is my first reported bug for update 1 beta 4 so I am sorry if it is in the wrong place
I was running my game in xcode and got the following error:
#import <UIKit/UIKit.h>
int main(int argc, char *argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
int retVal = UIApplicationMain(argc, argv, nil, @"RuntimeIPhoneAppDelegate");
[pool release];
return retVal;
}
It was working very nicely up until the point a hidden layer was supposed to display, and also buttons on that layer becoming visible, that is when it crashed. The layer DID display, but the buttons did NOT.
update: here are my steps to reproduction
1) run main game
2) wait for layer and buttons to become visible
3) click a button
4) layer and buttons become invisible
5) wait for layer and buttons to become visible
6) layer appears, buttons do not, CRASH!
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Well I stopped my app crashing by removing the buttons. Maybe this is already a known issue.
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Did you attach a file to this post? I cannot see it :)