Originally Posted by
Shawn
If you use only one action when event loops it should still apply for multiple objects of the same type. It just runs the condition once for each object each time the conditions are met for that action. If you selected Run this event once, then it would ignore any further repeats.
For instance, If you had enemy hit with arrow then add 100 to exp, and you added only one action when event loops to the condition, it would still do it every time an enemy on screen got hit by an arrow.