How does these events work?
Hi again
A few days ago, I got a few examples from Marv, and today I tried to add one of them into my games. But there is one thing I dont get at all.
http://www.castles-of-britain.com/blocksexample.mfa
In this example, its just one detector for plenty of boxes. How can this one detector single handed make everything work? It specificly says that the boxes shall fall when Global Value B is 1, and when the Detector overlaps another object, the Global Value shall turn to 0. Yet, boxes continue to fall even if the Detector overlaps stuff. What kind of magic stuff is this?
Also, is it possible to "convert" this into ForEach loops? What should I replace stuff with? Reason for this is my previous game ran much smoother with ForEach loops instead of fastloops.