Originally Posted by
Yves
One thing was different in the HWA version though, and that could explain your issue. In this version, the collision routines and the collision detection events are better optimized than in the standard version.
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Possible solutions :
1. You can force the HWA runtime to work in DirectX mode with the /DDRAW command line option. To run your application in DirectX mode from MMF2, just put /DDRAW in the Command Line box in the properties of the application. When you redistribute your application, add /DDRAW to the command line in the properties of the shortcut to your EXE.