Hi, I was wondering if anyone would have an example of flying inside pipes or tunnels with twists and turns. Like you're inside an enclosed track on a roller coaster. Any help would be greatly appreciated.
Thank you,
John
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Hi, I was wondering if anyone would have an example of flying inside pipes or tunnels with twists and turns. Like you're inside an enclosed track on a roller coaster. Any help would be greatly appreciated.
Thank you,
John
You mean the character being visible while flying through the pipe?Quote:
Originally Posted by TheSmanman
Marv
Exactly. Your character would be inside the pipe flying. 3D type, with the back of the character facing you and flying through these pipes or tunnels. Tunnel or pipe goes right.left up or down or even loop,.. you would have to navigate the character to fly that way and not hit the sides and also missing obstacles along the way.
Marv,..any idea how to accomplish this? Anyone?
This is a difficult one because you're trying to create a 3D, 3rd person effect behind a ship.
You're almost creating Fury3 or Descent in MMF2, which would need a 3D engine to do properly.
I have seen 3D engines written in MMF2. You could always investigate those and try and replicate them.
You could try and fake it somehow perhaps but it would still be a lot of faff and might not be very convincing.
Thanks Crash86. I figured it would be very hard to accomplish this. Be nice to see something like this though.
Have you seen that old arcade game where you move a ship around the edge at the near end of the tunnel and the enemies move up from the bottom of the tunnel towards you?
It was like a stationary version of Torus Trooper.
I mean, you're not exactly moving through the tunnel with that but ... it's a similar idea.
I hate to sort of rain on someone's parade but it does seem rather tricky.
I think you could do it your way if you could find a 3d engine example and look through and figure out how it worked.
It just wouldn't be a weekend project, I don't think.
Mode7 could replicate something like this using scaling, however, I haven't dev'd much with Mode7 inside MMF2 so I wouldn't really know how to explain going about it.
Alternatively, if you're quick at picking up scripting you could always try the LUA + OpenGL option, both have compat. extensions for MMF2.
Thank you everyone for your comments and suggestions. It seems this is harder than I thought. It's really something how you can look at a game that's out on the market for say Wii,.play it and say wow I would love to make something like this. Also the ammount of people/programmers are involved with a single game put out by say Nintendo. It's really amazing what they can do with games today. I was playing Resident Evil 4 last night on Wii and it's just an amazing game. To code something like that,.you have to really know what you're doing. I will never be advanced enough to ever pull something like that off. If I was,.I wouldn't have posted this thread,..LOL