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http://www.youtube.com/watch?v=4CRZGE3Ya4E
It's better in full screen mode. Sorry for no mouse, I forgot to enable it, but it's still pretty easy to follow along.
The problem objects are 'Upper Class Inn Bedroom Generator' and I think 'active',and 'active 2'.
active, and active two are objects I tried creating after the first one that was giving me problems, but it didn't fix the issue..
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In the video I didn't bother setting active 2 to the counter because I had already tested it like object 'active'...any ideas on how to fix this?
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I've just come to realize that the problem is a bit bigger than I thought. Not only can I not set an alterable value to a random number, I can't seem to set a value at all. Even if I create condition start of fram - set value a to 20...the counter doesn't show the change..
if I go to the propertys menu of the active object, and set the value to 20 by hand, so that it starts at 20 there's still no value showing on the counter...
I have no idea whats on the go here..
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If you're still having the problem you might want to make sure that "Destroy object if too far from frame" and "Inactivate if too far from window" are disabled in your objects' runtime options. Beyond that I would suggest starting a new project and seeing if the problem persists and if it does try re-installing MMF. Also, make sure you've updated to the latest version.
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Hi Jibs, You just had code that was set wrong. I also cleaned up the look some. You have to be careful when setting something up like this and take your time,.one click in the wrong will drive you insane to find it. You where most likely dragging events to save time??! You had some of the objects double coded and that's the reason why the others didn't work. In the fixed example I have each active (1 through 20) matching the counter that goes with each,.(1 through 20) Easier to keep track of whats going on...
Here's the fixed mfa.
http://www.mediafire.com/?5wrr1sv0n7ggab6
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Hey thanks, I didn't notice that at all, and I definitely cut and paste code to save time, and some other things. I'll have to be careful with that...glad to know it's not actually a limitation :)