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limitaions?
has anyone figured out the scope of certain limitations, or where they can be found at?
wondering things like whats the rough count of events a single frame can handle, how many lines of code (know this would very depending on what's in each condition, but does anyone have a rough idea?)
what about global variables? does anyone know how many of those can be made?
I'm just wondering..I hate meeting a limit..I'd like to see it coming before I'm knee deep in a project, lol...Had that happen with the string object, lol.
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Whats the limit with the string object?
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someone told me like 64 kb. hold on I'll get you a direct quote from staff member.
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That's actually quite a few little strings, but I was generating small paragraphs, so it was quite hinder-some in that particular project..lol
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Well you can make unlimited global values and strings.
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Well that's good to know, lol. I mean like 1000 would probably do the trick for most projects. I was worried I would get to my limit in conditions, and code, and be like...darn, what now, lol
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The limits are such that you'd have to be clicking the same things for quite a long time before you reach them. If you're curious, Nivram collects these limits and he can give a full list.
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Yes. I have a Technical Manual that has most limitations in it. Find it here:
http://www.castles-of-britain.com/mmf2projects.htm
PDF format.
Marv
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Is the 2GB compiling problem fixed, or is it still a problem?