Help Jibs Learn PMO (lol)
Hey, I've been playing around with platform movement object. It was a bit difficult at first, not really having a clue. Finally found a good video tut on it. I'm able to do the simple thing now. Get player rigged to the object, and move on normal platforms..
Now I'm trying to make my way through the spring example on this page.
http://www.clickteam.info/kb/start/i...?showtopic=190
the conditions are here..
pmo - object is falling
active - is overlapping spring
pmo - jump.
I can't for the life of me figure out where jump is under pmo. The only thing I can find is on user input jump..
(I'll dig this thread up when ever I got a new pmo question, really wanna get this object down, seems handy, lol)