it's free to make an account, and make a listing...use the job section if you're posting a paying job...use the opportunity section for volunteer/other options (other options being like offering a percentage, or something like that).
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it's free to make an account, and make a listing...use the job section if you're posting a paying job...use the opportunity section for volunteer/other options (other options being like offering a percentage, or something like that).
Great and thank you again...
I just bought Fusion2.5 dev and have MMF2dev, both installed, but can not find the box2d extension.
should I already have this? Where can I find it.
I am trying to learn the new physics controls. Is there a tutorial explaining and showing how to setup and use the stuff.
All I am trying to make is a simple game of a character shooting a bullet at a target.
I have created the characters, the bullet and the target.
I want have the character shoot the bullet at the target with different distances, different velocity of the bullet, trajectory and whatever other forces that can effect hitting the target.
I can do this, and have, with out the physics ext if a lot of lines of commands but the physics ext should be able to do most of what I want to happen to the bullet.
Does that make sense? Or am I using the wrong tool for the job?
any examples are welcome.
thank you
In Fusion 2.5, Physics is built-in. They are object movements and you have a series of 'Physics' objects you can insert into your frame including the Physics Engine. There are some guides/tutorials coming out real soon on Clickteam.com. Feel free to take a look at my topic (stickied at the top of this forum) for links to current examples, tutorials etc.