[Bug] Force Load on Call for All Objects
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When ever that option is checked in the frame, some animations from a frame are skipped and are replaced with animations from either another animation frame of the game object, or another object entirely.
The "Replace Color" may also be a cause for this bug
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On a side note: HOW IS THIS ONE FRAME 18 MB? Ridiculous!
Nvm this, I know exactly why it is so big. I left in some stuff that shouldn't be there. However the bug remains still
http://dl.dropbox.com/u/25332369/Application.mfa
Nvm, I just had too big frames and something was happening