Another Problem with Instances...
Hi Everybody,
i' m working on a Jump n' Run-Shooter but i encountered a weird bug in my game.
I have a 64 Zombie-Enemies. They "walk" on Ground (using Vecor-Movement). The Hero-Character can shoot at them
and it would subtract 1 from the enemies health (which is set to 5). Once the Health of the Enemy is <=0 then Change Animation-
Sequence to "Defeat". When Animation-Sequence "Defeat" is over, destroy object. It works but after some time (when enemies "pile-up")
the collision-detection seems to not work anymore. Some Enemies are still walking around, but don' t react to Collision anymore and
on some of them the movement doesn' t work anymore to.
Has anybody experienced a similar problem in the past?
If anybody wants to do a deeper research, then i could ofcourse upload the .mfa for you.
By the Way, i' m on Win7 64 bit, MMF2 Dev is Build 253 and i' m using Direct3D 9 (HWA-Mode) in my Game.
Thanks a lot for all your Help and i wish all the Community-Members a verry happy "merry X-Mas"