From what i understand ios supports HWA but without pixel shaders and layer effects.
Is there a speed difference then between the same game built from HWA over standard (software rendering) when running on ios?
Thanks.
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From what i understand ios supports HWA but without pixel shaders and layer effects.
Is there a speed difference then between the same game built from HWA over standard (software rendering) when running on ios?
Thanks.
There is no difference, the iOS runtime always use HWA rendering.
Thanks for clearing that up.