Changing the active object pivot related to mouse controller
Hi, basically everything works just fine. Except for one thing.
Note: I need the the active object movement to be restricted to left and right, and i need a limit too. (I'm not sure if the mouse controller is the only way to do it).
As you know the pivot of an active image is set by default to the left-top vertices. So if i use a mouse controller to control an active image, whenever i tap it will align that object pivot to the mouse cursor, instead of having the center of both aligned with each other. this is noticeable by the player, alter the "movable" area I've specified and looks wrong.
I know that it is possible to change the pivot's position, i did it for the bullets to leave from to specific coordinates even being related to an object, from it.
But i'm finding it mas eu estou achando isso dificil, e não parece encontrar a solução.
Please Help.
Yuri