Weird acting from counters
I'm really having some trouble at the moment with MMF2.
I've got a counter at this moment in time which is working out a percentage based on the number of stars a character has gained (there is 3 in each level) and the maximum total possibility of stars. So, the equation looks like this.
(Global Value P/(score("Player 1")*3))*100
So, the score is the level that has been reached. Multiplying the score by 3 gets me the number of total stars the player could have possibly have gotten, considering the level they have reached. So, I just used the normal percentage based equation by dividing the stars gained by the potential amount of stars that can be gained, and then multiplying this result by 100.
Every single time I get a rubbish answer. It's fine if it is 100%, but anything different get's results which are 100, 1 or something else.