Thanks LB. Still having problems though I probably haven't done this right because I'm a big noob but I have it now set as the following:
When the enemies sight overlaps the player, select movement 2 and set alterable value to 1.
Alterable Value A of Enemy =1 then look at the player.
When the player is not overlapping the enemies sight and the timer equals 5, set Alt Value A to 2.
When the Alt val of enemy=2 look at home.
That is what I have for this bit and the enemy still won't return back to its original location.

