Hi I'm playing around with an eight directional rpg game with a camera placement of around 45 degrees up, I was wondering if can make my char move slower upward and downward than he moves sideways? to create a depth effect?
Secondly, is there any way to make collisions with other active objects only affect part of the charr (in this case only the feet area) so that the upper body can still pass through objects unhindered?
