Thanks Francois!
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Thanks Francois!
Yes, I will be working (part time) on the iOS versions asap.
It should be out before the end of next week.
It seems to still be faulty in HWA...
When you run it Standard, the grid appears and it acts normally.
When you then run it in Direct3D 9, the grid is no longer visible and it doesn't snap.
HWA and Standard use different drawing methods, so it's very likely an upgrade was only added to one display routine :)
It seems the the post I made with the link to the new versions (that works in HWA) was never published.
You can find it at :
www.clickteam.com/francois/Inventory-05042012.zip
Included is the object for Flash and XNA.
I copy the "inventory.mfx" file into my "Data --> Runtime" folder, but MMF2 still cant find the "inventory.mfx" file when i try to open the Inventory.mfa wich comes with the download.
What you have done is OK but incomplete. The "inventory.mfx" extension that is 68K and is not in the Data folder needs to be placed in your Extensions folder in MMF2.
Thanks
Francois,
Hello there, i would like to say i love the concept behind the Inventory ext. however i have had a problem with something very simple. When i walk over an item and have it go to my inventory but for some reason the item wont dissappear until i open my inventory, i tried to make the item dissappear when i collide with it and the game crashes. Please help and heres my mfa
http://dl.dropbox.com/u/60627900/Diablo_test.mfa
Have you removed the object from the inventory before destroying it? There was a bug like this before...