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Starting at ground zero
I am new to MMF2 Developer and at ground zero and have not been able to go up from there.
I'm asking for help to understand the basic use of the software including the following questions:
1) Are you limited to using the objects that are included in the samples, tutorials, libraries, etc. with the software or
can you create your own from scratch?
2) How do you modify existing objects that are close to want you need but not exactly?
3) Can the samples and tutuorials be modified and distributed commercially without licenses and/or fees?
Basically, the first project/game that I am trying to develop while learning is a simple card game (I'm sure I'm the first person to ever
want to do that) and have found some playing cards and backgrounds in the libraries but don't particularly like the way the look.
I have developed various programs including multi-user data applications using Visual Studio but am struggling to even get of the ground
with using MMF2. I feel that I am missing the basic concept on how to even use MMF2 development software.
Any help on getting me off the ground will be much appreciated.
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Yes, you can create your own objects - just double-click anywhere blank on the frame and select the object type you need ("Active" for most general-purpose objects you want to interact with each other). You can double-click on any object to edit its picture or animations, either using MMF2's own picture editor or importing them from files done in another drawing tool.
The library graphics and sounds can be used without any royalty fees, though I wouldn't exactly recommend changing a tutorial game a bit and releasing it commercially. If you've got MMF2 Standard, there's also a logo on the CD that you should display to let people know the application/game was made with MMF2.
To learn about events and how they work, there are several tutorials in the sidebar on the right when you're on the top page of these forums.
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Be sure to check out Nivram's Example site too. It has literally hundreds of open source files.