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Quicksand with PMO
How do I achieve a quicksand type effect with the platform movement object? I tried setting the maximum Y velocity and gravity to 0 when the player character overlaps quicksand and then setting the additional Y velocity to like 50 so it pulls the player downward but the player character sets to the falling state anyway when they step onto the quick sand instead of staying in the standing on ground state.
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Instead of using the actual PMO values, you could try doing something such as player collides/overlaps quicksand, set Y position of player to Y pos of player + 1 (or how fast you want them to sink)
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I thought about doing that but the problem is the player then can't walk in it and plus the PMO gets jammed up when it's totally overlapping an obstacle where it will slowly move the object it's connected to up one pixel at a time.