Originally Posted by
ChrisBurrows
Correct.
Only real benefit is they are much neater in the event editor and that you can refer to them by their name alone.
For example, you have a global alterable value called "SHOTGUNAMMO".
If your player picks up more ammo, you can simply set a counter or whatever to "SHOTGUNAMMO + 12".
If you were to use an alterable value in a global object, you would have to write: "SHOTGUNAMMO( "Active Object 999" )+12".
AND WHO HAS TIME FOR THAT! Nobody.
Unless you are one of those people who click on all the all the little icons instead of typing out the code manually because you know MMF better than you know your own wife, in which case it makes no difference and you should never ever ever use global values.