I've never personally used the Q&A object so I'm not sure, I think it has to do with the multitasking but I'm no expert. Like I mentioned, it only happens on the new iPad. Every other device works how it supposed to.
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I've never personally used the Q&A object so I'm not sure, I think it has to do with the multitasking but I'm no expert. Like I mentioned, it only happens on the new iPad. Every other device works how it supposed to.
Sorry for the bump, I was just wondering if this has been looked into at all anymore? As someone mentioned, restarting the frame or changing the frame is still a temporary workaround. But it would be nice if workarounds weren't needed.
Thanks!
Could it be background events running while the app is closed? You could have it deactivate the group of your main gameplay code while the pause event activates. That might take the load of the iPad and improve FPS.
I don't think so. Because something as simple as tapping that x1 to shrink it to normal iPhone size, then back up to iPad full screen triggers the issue.
Plus, it's a little strange that this seems to only happen on the iPad 3, not the iPad (1). Unsure of the iPad 2.
After playing around with this a little more, im pretty sure it's just an iPad 3 bug in general. I tried out a fairly old iPhone-only game (not made with MMF2) and the same issue was happening with that.
You mentioned earlier about not being able to change control size etc. for different devices - you can determine if you're on iPhone or iPad using the iOS object and scale accordingly. :)
I didn't know about that, will that object be able to change it to iPad resolution too? So I can do a iPhone/iPad release rather than a different app for each?