Important Bugs in iOS Export Module!
* Effect Mode: "Set ink effect to Monochrome " does not work properly. In iOS but does apply transparency effect (see flying robot in the iOS and PC screens).
* The touch screen to select different objects ("Follow frame off") in a scrolling game most likely will not work, worsening dramatically if "Multitouch" is highlighted. In my game playing use the weapons on both sides of the screen and move the character with the joystick, it does not use buttons for Fire 1 and Fire 2 for reasons of gameplay. This made me crazy because sometimes it worked and most times not. I thought it was a memory problem, so I gave myself the task of monitoring the Xcode tools and the highest peak was 70 MB, which is not as high and sometimes even the highest peaks Springboard gives my game . So my theory put to test the buttons Fire 1 and Fire 2 and assign them to two weapons that are the same on screen. This works perfectly which verifies my theory.
* The sound system works iOS Runtime different from Windows, if a sample sounds in a specific channel and send another sample to play on the same channel and the first not over, the second not sounds. In Windows if sent immediately to play the second for the first and continues with the new sample we have assigned to the channel. This does not allow such instant weapon switching its specific sound of each. This we have seen in several posts in the forum.
Francois course if you want I can send my MFA and check with the code. It is the same to send you a month ago and you helped me to gain better memory.
If other developers have noticed these bugs, I'd love to share it in this post to help improve the IOS Runtime. :)
http://img14.imageshack.us/img14/387...fecttomono.jpg
http://img804.imageshack.us/img804/8...fecttomono.png
http://img829.imageshack.us/img829/4348/singletouch.jpg