A "sort of bug" in IOS builds regarding "mouse pointer is over"
Hi Everyone,
This is not EXACTLY a bug as it might behave logically and as Clickteam intended, but the behavior is diferent from Flash and PC runtimes (but for good reasons), so here's the report:
once on IOS devices, MFA apps which use "mouse pointer is over an object" have an issue. Unlike in the PC or Flash runtimes, the mouse pointer location continues to register as over the last place the user tapped.
So if you have an on-screen icon for users to tap, and you want it them to be very forgiving, (they will register a tap even if the user slides his finger onto the icon) ...which is great becasue otherwise in the heat of action, players otherwise sometimes mis-tap and don't get their despirately needed power-up) and you just use the "mouse pointer is over an object", it will work as expected on PC and Flash, but IOS runtime remembers the location based on the last time you tapped, so the icon continually triggers.
There is a simple solution... if you add the "repeat while left button is pressed" to the same event as "mouse pointer is over an object", then it behaves the same and as you'd expect on all platforms.
anyway, this method makes icon tapping very forgiving...it solved my issue of players occasionally tapping a power-up or action button on-screen and getting no resaponse from the game.