3 questions - Memory, collisions
I have a few questions. First of all, I can't seem to check for one object overlapping another, if they are on different layers. Is there a way to do this, or do I have to do it the hard way and make an invisible version of the same object on the correct layer?
Secondly, if I have an object of say 16x16 pixels, and I scale it up during runtime to fill the screen, or at least to be a lot larger than it is originally. Does it still consume the same amount of memory as the 16x16 one, or does it consume more?
3. I like to keep things neat and tidy by having "always" and "start of frame" several places in my events in different groups. Does this hurt memory, and should I try to confine all actions into one "always" and one "start of frame"?