Sorry if this has been asked before, if in fastloop we move object like this:
Always
:start loop "0" 100 times
onloop "0"
+Alterable Value A of bullet > Loopindex ("0")
+bullet in not overlappping ship
:Set X position to X ("bullet")+1
So, my question is how to achieve the same result by using ForEach? Sorry my english suck, thanks.
