Problem with mouseover detection and when destroying resized AO
I have an AO with 2 event lines:
Mouse is over AO -> play animation Walking
Mouse is NOT over AO -> play animation Stopped
When I slide across the screen of an iOS device, stop over the AO and lift the finger, the Walking animation keeps playing. Looks like the mouse pointer is still overlapping the Active.
Other problem:
I use a black AO of size 32x32 and stretch it to hide the screen when the game is paused. Once unpaused, it's destroyed and fades out. In iOS, the AO's original size is restored first, then it fades out.