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right now i have an array table that will write the fixed value of several objects and sets an alterable value on each of them to the Y position of the array table it writes them to. right now i was just using a single comparison between the position of two fixed values on the array table to share values since that seems to be the only way of being able to compare individual objects in the array and sharing data. i have individual platform movements being created with everything and that does work, but i am just at a snag now since i need to compare several values and i used up all 26 values to spread information across all the objects.
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It seem we are somwhat in the same boat.
I also tried to create an Array Lookup Table because i was running low on Alterable Values.
I am still trying to figure out what to do about it.
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I made a thread about it and got many good suggestions as to what i could do.
(1)
Use the Alterable Strings if your out of Alterable Values.
Using Alterable Strings may be a bit slower since its a string, but should not cause any dramatic problems ( i hope ).
(2)
Use one of the following extencions to give your Objects inlimited Alterable Values: 'Value Add Object' ( i think there are more you coiuld use but i dont remember )
The 'Value Add Object' ectencion might not be compatibe with all built types or exporters.
(3)
Use the Array Lookup Table idea, but run a FastLoop through the Objects whenever you want them to write values to the Array.
(4)
Try to cut down on the amount of Alterable Values you are using
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I attached a simple example i used to demonstrate how 'individual' Instances are able to read from their data space in the Array Lookup Table, but are unable to write to their data space ( without using any kind of loops that is ).
I dont know if ive been of much help, but pleace do let me know if you figure this one out since im trying to find a solution to this as well.