Rotation and Action Points
Hi All!
First post :) First of all, a big hello!
Recently purchased MMF2 & The iOS exporter, having come from Construct 2, and am experiencing a few differences that I am having trouble with.
I just want to point out that I used 'The Games Factory' many many years back, and loved it. I'm looking to develop apps now, and tried out Construct 2, but as they do not have EXE export at the moment, I thought I'd be better off using both programs for each of their strengths.
In Construct 2, I could add an object as a sprite, with many different animations (similar to the active object in MMF2), and then could rotate the object with pixel perfect precision.
When I try to do the same in MMF2, I can do the same, but only rotate the object at 32 angles, each requiring a different image to show its angle. Is this right?
Also, can someone confirm that you can only add in 1 action point? I'm currently finding this somewhat restrictive. In Construct 2 I haven't yet hit a limit to how many I can make.
Not meaning to put Construct 2 ahead, it's just that I'm currently unaware of how to do certain things. I tried using an active picture, and was able to get perfect rotation, but I couldn't find a way to change the animation. I'm not really see much difference from TGF, which in one way is a great thing, but in another I'm finding it somewhat concerning.
Are these 2 points possible, as they're very important in the project that I currently have planned. I'm sure they are, so any guidance would be greatly appreciated!