I can help clarify how you make money from advertising, from impressions through the eCPM. They are grateful and I think it would be a good topic for the forum!
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I can help clarify how you make money from advertising, from impressions through the eCPM. They are grateful and I think it would be a good topic for the forum!
If anyone has an app in the Store with iAds and is generating money, want to share how this is working?
It's worth the free apps with iAds? I appreciate this info :)
I'd also enjoy some responses... I am always debating going free with ads or going with the Tier 1 option.
I'm in it. We encourage one another and share their experiences with iAds! :)
You need to make a really addictive game which displays ads frequently (between levels etc.) and get a very large number of downloads. Consider that my free game Cow Boom has had about 3,250 downloads and has made about $25 in iAd revenue. A multilevel game with ads between levels and good replay value would easily make 10 times this.
Thanks DistantJ for your response, it really is hard to keep an app with only iAds, I update "Color Machine" and place two weeks ago and only iAds has generated $ 11 of profit. That of 1100 users who have upgraded to version 1.1
DistantJ, Im wondering if CowBoom would get far more downloads if you re-released it as a lite version.
So far, my 1-title experience in the app store is that you get the most exposure during the initial release, but you were charging for CowBoom at first. If you re-released it, I wonder if you would get 10x the install base, and that ads might work better with a substantially larger population.
Thoughts?
Should place you're saying lite for marketing purposes or robots searches?
kinase, Cow Boom is a free app, I added the iAds in an update after I made it free.
Interesting theory, however I strongly believe that this was a good move. Allow me to explain...
There are bots all over the internet that spy on apps for price drops and report them on twitter accounts which have thousands of followers. A HUGE proportion of iPhone and iPad owners are kids and teenagers who were given them as a gift and don't have a credit card to buy the apps with and so they snipe freebies and price drops by following these bots. Dropping your price to free after giving it long enough to convince these bots that your initial price was 99c means that these bots will report your game becoming free, thus free advertising to exactly the people you want to target with freebies. If you launch the game free, you only have the people who happen to be looking at the 'release date' section of the store when you put it out and after that you don't have many means of advertising it without spending money.
Just a little trick...
I know its free now, but it didn't start off as free.
Imagine if it was free on launch day, and got the benefit from the exposure on the new release charts. Im under the impression that a paid app that switches to free wont get as many downloads as an app that is first released free.
To be honest I dont know if I every got anything from i ads. I "think" i made 6 dollar with iads with my game Stromfeld, which was downloaded 1200 times or so. BUT i dont really understand the iad system (payment). From time to time i see that i have made money with iad...but yea... :) thats pretty much it :)
What kind of fillrates are people seeing?
If we get other ad-networks supported in MMF, we might all earn more. Mobclix for example would allow many different ad networks to be displayed.
The fill rates go up and down based on trends of usage by users and also it appears when Apple's advertisers are choosing to target and pay a certain rate for play. 1,000 requests for example may pay less during midweek than it does at other times. I have one app, Tri Peaks Solitaire Redux, which consistently pulls about 70 downloads a day and has only about 15,000 users. It earns me close to $200 a month. The key is to create apps that people frequent and build a user base. Stickiness, round based play and sometimes simplicity are the best ways to create revenue from iAd.
Thanks for the explanation Keith, Apple deposited to your account after a minimum?, I think my app has generated about $ 20 this month, but I have made the first deposit.
I have about 9,000 users in Color Machine, but not all have done the update to the latest version that includes iAds.
the only app that made any money for me is night terrors and that's just because there are some hot chicks on the thumbnails and icon. my wacky weirdos isn't selling, did a marketing thing for 140 at crazy mike's and he did a splendid job reviewing it and sending it to 30000 peeps a day and a video. And after 4 days I sold two now it's zero again. waste of time and money and it's actually a fun game saying myself. so it was a waste of time and money. I will go back and make adult theme games to get the cash! :) check out my upcoming memory game :) haha brilliant stuff!
WW is pretty fun, but to be honest I think the game's art might be working against you. I think your average player might find it unappealing, therefore they won't download it. I think the gameplay is solid though, and am sorry to hear it's not getting more exposure.
Yeah thought so too, but I think it will be hard competing against these big companies that release grand theft auto and all those good looking games!
But nobody actually looks at the new release chart, because it's usually full of spam and stuff, it rarely gets exposure, especially if your app name doesn't begin with A, lol... My point is the price-drop-bots give more exposure than a couple of days in the 'release date' page does.
Getting other ad networks supported in MMF would be a very good idea, iAd makes very little, AdMob and the like pay much better now.
Oh and Evilized... Wacky Weirdos has been giving me and someone else weird hit detection bugs... where you clearly jump over something and it kills you. Also, I've beat level 10 three times and it will not unlock level 11.
Yeah I know it's in the first level of run 4 score there's a doctor next to an weirdo in a cage just behind an obstacle , that kills you, it's been removed in the upcoming update, Did not know about the level 10 bug, gonna fix that one too! thanks!!!