Global Objects and memory useage
I'd like to make my player/enemy sprites etc. global to my .mfa simply so I can easily edit/update them later on. I understand that creating a "clear cache" screen with no objects is a good way to free up memory, will having global objects effect this at all? I think I remember reading Francois say that global objects will stay in the memory even if you have an empty 'clear cache' screen.. can anyone confirm whether this would have a positive or negative impact on my game?