Hi All,
having a bit of trouble again... this time with the lerp command. I have used the search function, as well as Google, and can see the following:
The formula for lerp is just:
lerp(x,y,a) = x*(1-a) + y*a
(or a variant is: x + (y-x)*a)
Therefore, for my object, I am trying to use lerp on an object's x position as well as y to make it follow another object smoothly.
lerp(X( "Active 5" ),X( "Active 4" ),1)
I have tried different numbers at the end, and the system can not recognise it. I'm sure I'm doing something simple wrong, but I'm just not seeing it. Still trying to learn the difference between MMF2 and Construct.
Can anyone help with this?
Secondly, I am trying to build an isometric level. I intend on building the objects, etc in 3DS Max, save to sprites, and then import into MMF2. I eventually intend on having a path finding, etc, but for now, I'll just leave that for a future question :)
http://dl.dropbox.com/u/50465867/ISOTEST.mfa
I figured I could just have the object (currently using a ball as a placeholder) determine it's order based on its position in the world. "IF A-Y IS LOWER THAN B-Y THEN CHANGE ORDER". And that kind of works, but I'm wondering if there's something I should know from the start. I looked at the examples and extensions, but many of those are many years old. I was wondering if anyone could share their input and recommend what they consider the best method.
Thanks in advance!

