No, I want different kinds of enemies to have different speeds and properties.
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I can make an example for you if that's what you want. It's more than one event, so it's kinda hard to put it in words on here. Generally, it's easier for me to make an example than say every line of code the example would use.
It doesn't work that way, it can't copy and paste code as text.
EDIT: Making the example could take a while for me, someone else might be able to help more. Also, my example requires the ForEach object so far, so you will need that for my example to work. The ForEach object is an overall helpful object when it comes to looping through every object.
The example I have made requires the ForEach object.
It has more than one event, meaning it would be tedious for me to put all the events/actions/expressions into words.
This only allows for two enemy types (one using the custom movement, one using the standard movement).
All the example has is the movement, not the game, so you will have to code the player, lasers, etc.
You can't do it in the demo version. The full version of MMF2 is needed to install extensions.