| Frame # |
Windows |
Flash |
Java |
Android |
| 1 |
Working in the 3 sounds the loop counter is bigger than zero and change accordingly the sound and the number of time the user choose. Only one detectionn is detected no matter the amount of time choosed. |
Same behavior as Windows |
The detection occured inmediatly after trigger, so best guess is that the detection using channel is not working, loop counter is equal one. |
Same as java. |
| 2 |
To have the flag before or after does not make any difference in the detection. |
Same behavior as Windows |
Same as above. |
Same as java. |
| 3 |
Using Other channel has the same result as frame 1. |
Same behavior as Windows |
Same as above. |
Same as java. |
| 4 |
The detection occured inmediatly after trigger, so best guess is that the detection using name is not working, loop counter is equal one. |
Same behavior as Windows |
The detection occured inmediatly after trigger, so best guess is that the detection using channel is not working, loop counter is equal one. |
Same as java. |
| 5 |
Detecting using not sample is playing work correctly with the same result as using channel. |
Same behavior as Windows |
Works correct, detecting when the sound is ended. |
Same as java. |
|
|
|
|
|
| Summ |
In Windows the detection using names is not working correctly |
Like windows using sound name not working |
In java the only condition that can be used is the “not sound is playing” |
Same as Java, in Android seems that this problem is inherited from Java. |