A question about fastloops
Lately, I've been creating my own custom movements based on DavidN's custom platform movement tutorial. They require no extensions or preset movements, and depend largely on fastloops. Unfortunately, an object with a fastloop that's duplicated can't behave independently. As an example, when I try to make an enemy with a fastloop movement that moves left when it's to your right and moves right when its to your left, and there's one enemy on either side of you, both enemies will attempt to simultaneously move left and right since you are to the right of one and to the left of the other. Is there a way to fix this?