Does SWF handle standard shaders? For instance,.If I set an object to "subtract" will it display correctly? I'm running the game in HWA mode. Also does it handle semi-transparencies?
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Does SWF handle standard shaders? For instance,.If I set an object to "subtract" will it display correctly? I'm running the game in HWA mode. Also does it handle semi-transparencies?
HWA isn't supported by flash (though flash itself is sorta hardware accelerated). I think the flash runtime might support some standard effects, but if it does, I don't know which ones (except for the fact that I do know that Semi-transparency works).
It's really hard working in MMF. You make a game that scrolls in HWA mode and everything is working perfect. It takes weeks to code the game and then you convert it to Flash and it is totally unusable. Lags, and looks really bad. How do these game creaters make these games that you see on the net and they run so smooth with all types of effects going on? Are they using a different game creating software? Also,.when creating a flash game,.I guess you should use the standard runtime mode when building flash games? I'm just very confused. Everyone says HWA is the best when building games,.but seems you can't use it when converting to Flash. I just don't understand it.
You cannot design the game in a way that is supposed to run on a windows computer, and expect it to run fine in Flash. If you are going to make a game for a slow system, you need to test it on that system during development. The is the same for flash, java and the mobile runtimes. None of those runtimes are nearly as fast as the windows HW runtime.
Native-made flash games will probably run faster than MMF-created games, that seems only normal to me. Flash use vector gfx which MMF doesn't. Still, if you design your game with Flash in mind from start on, it shouldn't be any problem making the game in MMF.
Popcorn, thank you for explaining this. So how should I handle making flash games when I design them on PC's? I'm very new to Flash and how it all works. I have IMO,.some pretty cool games that I've been designing in the last few months that I want to put up on the net and see how well they do. I made a recent game that works perfect on PC and I PM-ed King_Cool to collaborate with me on this game. He converted it to Flash and it was bad to say the least. How does one design a Flash game on PC when it comes to testing it? Do I have to buy other systems to test these on,.iPads, different phones and so on. I'm still confused here!!
You can test the flashgame on your pc. Just build as flash and run the html file. I even think you can run it as flash directly from MMF2, but I don't have MMF2 in front of me and cannot remember exactly. Ofcourse this requires you to have the flash-runtime module for MMF2.
Thank you Popcorn!